Aaand now since it was 0patented nobody else can use the best mechanic.
That nemesis system wasn’t the best experience either. I found it quite annoying how often those fuckers came back after being dismembered, beheaded or otherwise killed.
Not to mention in the sequel when they revealed who your big nemesis was, and I’m like “who are you?”. It was a good idea, but a faulty implementation.
It had vibes like this one Thanos & Scarlet witch meme.
They’d pop up and be like “arrrrgh you have killed me and I’ll have my revenge”
And you be like “I don’t even know who you are”
Idk, I felt like the story for the games was pretty complete once I finished it. It’s a little weird with the whole “Shelob can shapeshift and helps this Gondorian guard get his petty revenge on Sauron” noncanonicity though.
I think it was an OK way to tell a new story with pre existing characters. These games had very little wiggle room because the end result was already dictated by the books.
True. And I do like the games, it just kinda felt a little strange the first time I played the first one.
Baranor is one of my favorite side characters in anything LOTR too.


