Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you’ve rebooted the game.
I don’t think it would cost developers ANY amount of money or any significant development time to add a “Reboot game” button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).
I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.


I actually have, and have worked on multi person teams doing such.
Its why this line of argument rings so hollow.
Even if I didn’t, I could obviously point to the many games that do have levels of granularity like this, and are completely successful at it.
See, this is what is called the most blatant strawman argument I have ever seen. It is so obviously so far removed from anything I’ve suggested its laughable on its face.
Yet another nonsensical analogy for obvious reasons. You wouldn’t need this obviously badly fitting analogies if your POV had merit.
What movies don’t let you skip past some scenes based on what you’d like? I very frequently speed up/skip parts in movies that move too slow, or even rewatch parts that I miss. Its most definitely an additive part of the experience.
All museums do what I am talking about. Your pedantry about it being more than history does not at all change the merit of the point made.
Except that the literal only thing you could point out that was wrong with my critcism of it, was pedantic and had no effect on the effectiveness of the point.
Being stubborn is a virtue to you I suppose.
Alright, I gave you the knowledge and you don’t want to integrate it, so it’s on you now. Have fun lying to yourself.