Often when I launch a game through Steam that “processing Vulkan shaders” window appears and loads for a couple minutes. Sometimes it takes no time, sometimes it takes several minutes. But then, for larger games like Dune Awakening or Outer Worlds 2, the game needs to sit and process shaders for another couple minutes anyway. But for some games, like Enshrouded, I can skip the Vulkan processing with no problems in the game (I do that because the Vulkan processing doesn’t go anywhere). So what is that Vulkan processing for?

  • ryper@lemmy.ca
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    24 hours ago

    To add to what the others have said, shader compilation is enough of a problem on Windows that Microsoft is working on a system to deliver precompiled shaders from the cloud for supported games on supported hardware.