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Joined 2 years ago
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Cake day: December 23rd, 2023

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  • Actually you’re right, I think I got my wires crossed on that one, or just old misinformation from back then. 32 bit isn’t exclusively single thread, but more games were built as single or limited amounts of threads back then. Might need to brush up on that.

    EDIT: Yeah so Crysis apparently was entirely single thread for most/all functions, to this day people occasionally still have problems running it because of that, maxing out a single CPU core pretty hard. Might have to try it out at some point, see what it does to my rig.

    Edit 2: So it’s difficult to exactly say, but it looks like a lot of CPUs didn’t support multithreading back in the day, and it was assumed that future CPUs would have higher clock speeds over multithreading capacity. I guess that was the motivation, that or they just need to wrap up development and the benefits of multithreading weren’t as important at the time.


  • AI is a weird thing right now. It’s not surprising that any company gets into it given the promise of huge money, but it does mean that technology the average enthusiast tends to rely on gets less focus, higher prices, not to mention it’s gonna be weird if the AI industry pops.

    It’s not a linear good/bad thing, but it’s like when a good friend starts listening to Joe Rogan or something; it’s possibly harmful and you’d feel better if they weren’t.