The story campaign in Call of Duty: Black Ops 7 has numerous restrictions tied to its always-online nature, with no method of pausing levels. You'll also be booted from your game if you're idle for too long.
I think in theory it’s less effort for them because they only need to build the server side engine that the client connects to, instead of also building a local version.
Nah, this took extra effort to implement.
I think in theory it’s less effort for them because they only need to build the server side engine that the client connects to, instead of also building a local version.