A few comments that can give an idea what the video is about

Watched this earlier this morning and it was a great in depth video. It’s not digital vs film. Biggest complaints seem to be everything being shot with shallow depth of field, which is the current cinematic fashion.

Biggest issue though is everything being shot as evenly, and blandly, as possible to make it easier to change everything in post, rather than making sure everything looks as great as possible in camera.

”We’ll fix it in post” is the worst thing that happened to cinematography. Edit: Yeah not just that but the same mentality has been detrimental to all creative work.

Great watch and fully agree. Always blows my mind that Jurassic Park from 1993 looks so much better than the modern day Jurassic World films.

  • chillpanzee@lemmy.ml
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    18 hours ago

    I’m sad that we pushed 4k (and even 8k) instead of using the same digital bandwidth for HD@60fpS

    We didn’t. The specs for UHD / 4K TV purposely included 60 fps.

    It’s good for sports and natural history, but elsehwere, creatives don’t like it, and they mostly believe that audiences don’t like it. The only thing with any budget behind it was the couple of Ang Lee projects, and they flopped.

    In a more practical sense, you have generations of filmmakers who produce visually excellent material in 24fps. You can’t just turn a knob and get great looking 60fps content. It takes intent, desire, and technical skill to be able to do it at higher frame rates, and the lack of creative desire is what prevents it, not any industry push (or lack of).

    • Evil_Shrubbery@thelemmy.club
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      17 hours ago

      Well, my personal opinion is that basically all 24fps content would look better in 60fps without any additional concerns (but production costs would have been bigger, notably so in old movies especially, technical skills insulted), no additional art mastery needed in most cases (again, this is imho for my content consumption).

      Besides, the industry adapted to much bigger art changes than it would have been a move to 60fps - eg how much they had to adapt to HD (they had to change sets, clothes, props, etc), or all the things to digital postprocessing and other CGI special effects (now half the set is green screen or a led wall - how much the required art skills changed there vs practical effects).

      It’s def not as simple as ‘just turn a knob to switch to 60fps’ but if it were that easy, I bet a lot more movies would have been shot that way, maybe even for the viewers to choose between the two modes.