A few comments that can give an idea what the video is about

Watched this earlier this morning and it was a great in depth video. It’s not digital vs film. Biggest complaints seem to be everything being shot with shallow depth of field, which is the current cinematic fashion.

Biggest issue though is everything being shot as evenly, and blandly, as possible to make it easier to change everything in post, rather than making sure everything looks as great as possible in camera.

”We’ll fix it in post” is the worst thing that happened to cinematography. Edit: Yeah not just that but the same mentality has been detrimental to all creative work.

Great watch and fully agree. Always blows my mind that Jurassic Park from 1993 looks so much better than the modern day Jurassic World films.

  • FishFace@piefed.social
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    2 hours ago

    That’s a lot of words to say something that’s not true. When you move your hand in front of your face it blurs, depending on what speed you move it at and how bright it is, but it doesn’t stutter across, only sampled about 24 times a second.

    You can’t show the eye fast motion without it being blurred, because the eye interpolates what it sees over a few fractions of a second; motion blur is not something you need to have in the film print. If you shoot something at 24fps and again at 48, each with maximum shutter angle (or equivalent) two adjacent frames from the high framerate shot will together have the same apparent motion blur as one frame from the low one. But the amount of perceived stuttering and flickering is less.

    • sanity_is_maddening@piefed.social
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      1 hour ago

      I guess I phrased it wrong. And I apologise for that if so.

      I meant we don’t see detail in motion.

      Above 24 frames per second we start to see the detail in motion because a screen is fixed and our eyes can see the sequentially photographed movement which is not how our brains capture movement in the real world.

      Again, if you wave your own hand without moving your eyes to follow it, you will not register your hand in detail but merely the blurred motion of its’ passing, the faster your hand moves the less you see of it.

      Again, without moving your eyes, like a fixed shot.

      But this is thoroughly studied throughout decades. 24 frames per second is the apparent equivalence point to our sight in registering movement unfolding.

      This is why it retains the label of “natural”. Like the existence of focus as well. And this is why it remains. Because it mimics our “limitation”.

      I guess I will delete my comment if I explained myself so poorly.

      • FishFace@piefed.social
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        51 minutes ago

        But stuttering motion is not natural, and is an inherent limitation of low framerates like 24fps.

        As for focus, the pupil is a very small aperture compared to a film camera, so depth of field is usually much shallower in film and photography than in real life. Shallow depth of field is used artistically, not realistically, to try and get the viewer to look at what the filmmaker considers important.