I think the goal was 4K at 60 fps, but likely varying level of “detail” like you can probably do it with lower detailed settings rather than ultra or epic or what-have-you.
FSR (FidelityFX Super Resolution) is an open-source technology from AMD that improves gaming performance by rendering games at a lower resolution and then upscaling the image to a higher resolution, with versions also including frame generation to increase frame rates.
I think the goal was 4K at 60 fps, but likely varying level of “detail” like you can probably do it with lower detailed settings rather than ultra or epic or what-have-you.
Also while employing FSR3, which requires cooperation from the game.
Just keep in mind that those targets are with FSR.
That’s great info, I had to read up on it