• SlurpingPus@lemmy.world
    link
    fedilink
    arrow-up
    6
    arrow-down
    2
    ·
    7 hours ago

    Considering that afaik they were shipped in Z-code, the game code was already visible to any Z-machine implementation and to whoever wanted to fiddle with raw Z-code.

    • Vintor@retrolemmy.com
      link
      fedilink
      arrow-up
      5
      arrow-down
      1
      ·
      edit-2
      4 hours ago

      They were shipped in z-code, but z-code is basically machine code, and indeed, you can patch any game if you want to fiddle with the binary. The source code is human-readable.

      • SlurpingPus@lemmy.world
        link
        fedilink
        arrow-up
        1
        arrow-down
        2
        ·
        edit-2
        3 hours ago

        Not only we had compilers to z-code for a long time, but in fact first third-party languages for the z-machine were better than Infocom’s own, which was discovered from their leaked code. So I’d guess reversing the bytecode isn’t a problem either for a while now.

    • Ferk@lemmy.ml
      link
      fedilink
      arrow-up
      1
      arrow-down
      1
      ·
      edit-2
      4 hours ago

      Code being visible is not very useful if you can’t distribute it, extend it, expand it and improve it.

    • lauha@lemmy.world
      link
      fedilink
      arrow-up
      15
      ·
      8 hours ago

      Can’t wait for copilot to play games for me so I can work more hours at Amazon warehouse.