Instead of meters, your body tells you what’s going on: a growling stomach that might attract wildlife, blurred vision when exhaustion kicks in, and senses warping when stress rises. Our goal is for the world to feel immersive, not overwhelming; a mix of atmospheric exploration and smart decision-making.
“Gee I’m so tired of games that convey information clearly” said no gamer EVER. Also this sounds like a negative feedback loop as the danger screen effect makes it even harder to get out of trouble. That obnoxious beep-beep from the original Zelda when you’ve got very little hearts left comes to my mind.
“Gee I’m so tired of games that convey information clearly” said no gamer EVER. Also this sounds like a negative feedback loop as the danger screen effect makes it even harder to get out of trouble. That obnoxious beep-beep from the original Zelda when you’ve got very little hearts left comes to my mind.