• justdaveisfine@piefed.social
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    3 days ago

    He’s right, its brutal that a single “failed” or even a break even title can end a studio and all the talent and experience gets lost.

    A bad game is often valuable dev experience, even if it doesn’t feel that way when you’re going through it.

      • justdaveisfine@piefed.social
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        1 day ago

        Most people leave the industry when you crunch through a game and then get laid off anyways when the studio closes.

        Even so, its the team’s collective experience that’s important. An individual themselves might have a lot of experience shipping games, but getting laid off and joining a new team just means they’ll get to watch the new management make the same mistakes they just went through.

        Edit: Fixed getting laid -> getting laid off lol