Well it’s a 2D game so the PS1’s quirks of 3D rendering don’t even apply.
I know what you mean, tho. That unique look PS1 has because it didn’t use floating point integers for the vertices, so whenever the camera moves, the models look like they are shifting/wiggling as vertices jump from point to point in the most unsmooth manner possible?
Well it’s a 2D game so the PS1’s quirks of 3D rendering don’t even apply.
I know what you mean, tho. That unique look PS1 has because it didn’t use floating point integers for the vertices, so whenever the camera moves, the models look like they are shifting/wiggling as vertices jump from point to point in the most unsmooth manner possible?
yes that’s what I mean! interesting that it works that way. also its good to hear it runs well on ps1.