Well, when you think about it, all the megabuilding elevators that would need to do the most work as a loading screen if that was the case, are see-through… so it’s not much of a stretch to assume the simpler ones that do actually close off visually, but lead to less impressive areas don’t need to be load screens either. I mean has anyone checked their PC resource usage during one? Is it acting like a load screen?
It’s a bit of a misnomer really. They are not loading screens in the traditional sense. They’re just doing level streaming and the elevator ride is needed to delay things to give the engine time to actually load stuff in, so they are loading screens in a very real sense.
A bunch of the bugs that the game had when it first came out was due to mishandling of level streaming and a broken version of viewport culling.
You can just use mods to clip past the elevators and have no loading issues though, also many elevators have non-elevator alternative routes. Mainly they’re used to delay you during important quest dialogue.
Well, when you think about it, all the megabuilding elevators that would need to do the most work as a loading screen if that was the case, are see-through… so it’s not much of a stretch to assume the simpler ones that do actually close off visually, but lead to less impressive areas don’t need to be load screens either. I mean has anyone checked their PC resource usage during one? Is it acting like a load screen?
It’s a bit of a misnomer really. They are not loading screens in the traditional sense. They’re just doing level streaming and the elevator ride is needed to delay things to give the engine time to actually load stuff in, so they are loading screens in a very real sense.
A bunch of the bugs that the game had when it first came out was due to mishandling of level streaming and a broken version of viewport culling.
You can just use mods to clip past the elevators and have no loading issues though, also many elevators have non-elevator alternative routes. Mainly they’re used to delay you during important quest dialogue.