“With these changing times, we do feel the need to update our format and create games that would be more widely playable, not just within the JRPG realm, but something that would be easier, more accessible for a wider audience. We’re hoping to update our format with that in mind,” [Katsura Hashino] admits.
Time and again the most successful and praised games have been fucking hard; time and again the directors come up with the plan of dumbing down their games to adapt to “changing times”. This is the year of Expedition 33 and Silksong, how can someone come up with the conclusion that gamers don’t care for RPGs and hard games?
Time and again the most successful and praised games have been fucking hard; time and again the directors come up with the plan of dumbing down their games to adapt to “changing times”. This is the year of Expedition 33 and Silksong, how can someone come up with the conclusion that gamers don’t care for RPGs and hard games?
Because they see the sales numbers of FC 25 or Battlefield 6, or the revenue of Roblox.