• LwL@lemmy.world
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    1 day ago

    Cheat codes and difficulty settings have existed for forever. Dynamic difficulty is common, and used to great success in beloved games like left 4 dead. Just a different option to get past the part you’re stuck in is really nothing bad.

    • qyron@sopuli.xyz
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      1 day ago

      Cheat codes are one thing. You can abuse those to even smoth your learning curve to later beat the game clean.

      The same logic can be used for difficulty settings: you play it, in harder and harder settings, to have a new/added challenge.

      Dynamic difficulty I’m unaware of what it migh actually be buy I risk I have an idea.

      The game playing itself? Sounds like a movie.

      But I hope you are right.

      • Ledivin@lemmy.world
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        20 hours ago

        The same logic can be used for difficulty settings: you play it, in harder and harder settings, to have a new/added challenge.

        I can absolutely guarantee that 99.9% of players do not ever replay a game they’ve beaten. You’re generalizing your own values and goals and they’re absolutely not as common as you think they are

        • qyron@sopuli.xyz
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          19 hours ago

          You’re generalizing your own values and goals and they’re absolutely not as common as you think they are

          Isn’t that what we are all doing, while engaging in this discussion? Better yet, isn’t Sony doing that exact same thing by thinking that putting an AI autoplay function into the games is what all players want or at least a gross majority?

          Nobody is debating based on the sharing and comparising of proof and facts here; we are all sharing our personal view on the subject.

          • Ledivin@lemmy.world
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            18 hours ago

            Better yet, isn’t Sony doing that exact same thing by thinking that putting an AI autoplay function into the games is what all players want or at least a gross majority?

            …no? Where on earth does that come from?

            Does adding a higher difficulty mean that the dev thinks all players want to play on it? Does adding accessibility features imply that everyone wants to play with subtitles? Does adding colorblind mode mean that they believe all of their players are colorblind?

            • qyron@sopuli.xyz
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              18 hours ago

              Colorblind and subtitles are designed to include people, so they can enjoy a game or any other content, that otherwise would not be accessible for such individuals or would be otherwise diminished in quality or reach.

              Difficulty tiers were created to extend the longevity, by adding extra challenge or even content to a game. Many games have - or had - content that was only accessible by playing one difficulty setting after the other. I don’t personally agree with it but it is(or was) a thing.

              And isn’t Sony putting forward what the company understands is a new and useful feature to their games? AI autoplay? That is their thought on how a game should be enjoyed/played from that point onwards.

              And in the chance I haven’t made myself clear enough at this point: I am not on a quest to prove others wrong. This is my take on the feature Sony will be inserting on their future games. If others find it good, good for them. Enjoy.

      • Honytawk@feddit.nl
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        23 hours ago

        Why would you play the same game again just because you used a cheat code?

        You already know the story. Time for something else.

        That is like claiming you have to rewatch an entire movie because you missed a scene while going to the bathroom.

        • qyron@sopuli.xyz
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          23 hours ago

          It’s more than obvious we are completely opposite individuals.

          Yes, I would - and have - replayed a game after using cheats. It’s not about knowing the game; it’s about knowing if I can actually beat the game without resorting to cheats.

          And, yes, I will rewatch an entire movie if I’ve missed a scene for any reason and the movie was somehow catching my interest. Not on that moment but I will rewatch it again when I have the opportunity and see how much the one scene I missed adds or not to the entire movie.

        • Xella@lemmy.world
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          22 hours ago

          That’s quite the take. You seem to be the exact audience for this up and coming “feature”. Why play a game when you can just watch AI play it? TONS of people replay games and rewatch movies ALL THE TIME.

      • LwL@lemmy.world
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        1 day ago

        Dynamic difficulty is the game adjusting the difficulty based on how well you’re doing, e.g. in the mentioned l4d (or maybe it was only l4d2 idk) if you have more health and healing, it will spawn more/harder enemies, and vice versa.

        It’s sometimes also used in other ways, e.g. boss fights get easier after failing them a bunch, which I really don’t like because I want to decide myself whether I want to make the game easier. Though roguelite progression systems like in hades in effect do a similar thing, but the player is actually aware of it (though this is why I don’t really like roguelites).

        Mainly I think whether this is a fine feature or shit will just depend on the ability to choose if you want the AI to beat the boss for you or not.