There’s a moment, early on in Mirror’s Edge, where the game stops explaining itself and lets motion do the talking.

  • B0NK3RS@lemmy.worldOP
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    2 days ago

    Catalyst is pretty good but I think making it more open takes away the urgency of free running, and that’s the most important part.

    • BurntWits@sh.itjust.worksM
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      2 days ago

      Yeah, I’d probably agree with that. Some games are just better being tighter and more closed off. I love open world and semi-open world games but it’s not always appropriate.