B0NK3RS@lemmy.world to Patient Gamers@sh.itjust.worksEnglish · 2 days agoMirror’s Edge Was Never Meant to Slow Downgardinerbryant.comexternal-linkmessage-square5fedilinkarrow-up162arrow-down10file-text
arrow-up162arrow-down1external-linkMirror’s Edge Was Never Meant to Slow Downgardinerbryant.comB0NK3RS@lemmy.world to Patient Gamers@sh.itjust.worksEnglish · 2 days agomessage-square5fedilinkfile-text
There’s a moment, early on in Mirror’s Edge, where the game stops explaining itself and lets motion do the talking.
minus-squareB0NK3RS@lemmy.worldOPlinkfedilinkEnglisharrow-up5·2 days agoCatalyst is pretty good but I think making it more open takes away the urgency of free running, and that’s the most important part.
minus-squareBurntWits@sh.itjust.worksMlinkfedilinkarrow-up4·2 days agoYeah, I’d probably agree with that. Some games are just better being tighter and more closed off. I love open world and semi-open world games but it’s not always appropriate.
Catalyst is pretty good but I think making it more open takes away the urgency of free running, and that’s the most important part.
Yeah, I’d probably agree with that. Some games are just better being tighter and more closed off. I love open world and semi-open world games but it’s not always appropriate.