Some of those on PC are under Denuvo, are different versions than console releases, not to say PS5 plays PS4 games too.
One of my main gripes with PC releases is that they almost never translate offline co-op playability, from GTA San Andreas (yeah) to recent Borderlands titles.
Besides, I do love a chance to deny temporal/permanent exclusives and half-baked ports my money, not for I’d play them, but for Sony and the likes knowing this tactic is not working anymore.
Ah, and Bloodborne. I hated Dark Souls, but the drive of that game is wild.
Ah, and Bloodborne. I hated Dark Souls, but the drive of that game is wild.
If you aren’t aware, ShadPS4 is advancing at a bonkers rate. I did a full Bloodborne playthrough last month at 4K60 with very little friction. You can even turn off the chromatic aberration and replace the FXAA(?) with TAA
That’s a lot of work to play the like two games that aren’t already on PC
Some of those on PC are under Denuvo, are different versions than console releases, not to say PS5 plays PS4 games too.
One of my main gripes with PC releases is that they almost never translate offline co-op playability, from GTA San Andreas (yeah) to recent Borderlands titles.
Besides, I do love a chance to deny temporal/permanent exclusives and half-baked ports my money, not for I’d play them, but for Sony and the likes knowing this tactic is not working anymore.
Ah, and Bloodborne. I hated Dark Souls, but the drive of that game is wild.
We already have PS4 emulation thanks to Bloodborne enthusiasts.
https://youtu.be/McimlYZpByY
If you aren’t aware, ShadPS4 is advancing at a bonkers rate. I did a full Bloodborne playthrough last month at 4K60 with very little friction. You can even turn off the chromatic aberration and replace the FXAA(?) with TAA