I’m tired boss.
This is a good thing. Might force devs to actually do some optimalization rather than throwing more hardware at it.
Devs got you.
slaps AI upscaler on game
Oh great, in comes the aliasing!
Seriously, there are few games that don’t seem to have some weird aliasing when upscaled. Some only do it for really bright lights, some only do it when the background is out of focus, but there are only a couple of games where I didn’t notice upscaling was turned on.
Flickering edges is extremely distracting for me.
The goal is absolutely to make sure you own nothing.
Jensen talks a lot of shit. And I don’t care about his words at all.
I’m mainly interested in powerful GPUs for Blender Cycles rendering in a render farm, which pushes a GPU to its max. I do use AI denoising, but not AI frame generation, so bullshit techniques to make GPUs appear more powerful than they are based on frame rates don’t really hold up.




