alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agoBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comexternal-linkmessage-square41fedilinkarrow-up1174arrow-down13
arrow-up1171arrow-down1external-linkBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agomessage-square41fedilink
minus-squareMurrayL@lemmy.worldlinkfedilinkEnglisharrow-up23·1 day agoAbsolutely - a dialogue choice that leads straight to a game over state is a failure of narrative design.
Absolutely - a dialogue choice that leads straight to a game over state is a failure of narrative design.