alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agoBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comexternal-linkmessage-square41fedilinkarrow-up1174arrow-down13
arrow-up1171arrow-down1external-linkBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agomessage-square41fedilink
minus-squareSharkAttak@kbin.melroy.orglinkfedilinkarrow-up8·1 day agoI’d call it save spamming, more accurate and neutral.
minus-squareEmpathicVagrant@lemmy.worldlinkfedilinkEnglisharrow-up14·1 day agoI call it saving my progress in a game to play the way I want to. I have a broken playthrough where I reload when I don’t get the thing, and a natural progression save where the game unfolds ‘as intended by RNGsus’
I’d call it save spamming, more accurate and neutral.
I call it saving my progress in a game to play the way I want to. I have a broken playthrough where I reload when I don’t get the thing, and a natural progression save where the game unfolds ‘as intended by RNGsus’