Since 1990, I’ve programmed in BASIC, C, Visual Basic, PHP, ASP, Perl, Python, Ruby, MUSHcode, and some others. I am not an expert in any of these languages—I learned just enough to get the job done. I have developed my own hobby games over the years using BASIC, Torque Game Engine, and Godot,
I think this is where AI unquestionably shines: switching languages/projects frequently, on personal projects.
so I have some idea of what makes a good architecture for a modular program that can be expanded over time.
But I actually draw the opposite conclusion. The architecture and maintainability needs are where AI is pretty poor, and they’re vastly different and more important in a 100-1000 person 10 year production system.
Agreed. As an ex-technical lead and co-architect i also agree that what ai does is often very poor architectural design and i wouldnt want it to touch that, ever.
I think this is where AI unquestionably shines: switching languages/projects frequently, on personal projects.
But I actually draw the opposite conclusion. The architecture and maintainability needs are where AI is pretty poor, and they’re vastly different and more important in a 100-1000 person 10 year production system.
Admits they aren’t an expert, claims they know what good architecture is.
That is about the most competency one can expect from anyone pushing this sort of tech.
Actual experts know its severely limited. Dunning-Krugers cannot.
Agreed. As an ex-technical lead and co-architect i also agree that what ai does is often very poor architectural design and i wouldnt want it to touch that, ever.