A new PC port of Super Mario 64, with native Linux version. It comes as an AppImage, and requires a ROM file of the original game.

Seems to work well. FPS is locked to 30 by default, but you can change that from the settings. It even supports ultrawide resolutions, with the possibility to change HUD aspect ratio to 16:9.

It also supports HD texture packs, such as this one: https://github.com/GhostlyDark/SM64-Reloaded-GS. Just decompress it in to the mods folder, and toggle between original and alternative textures with the Tab key.

  • CrackedLinuxISO@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    13 hours ago

    Prerequisites

    Those look like build prerequisites. Many decomp projects do not need original game assets at build time, just runtime.

    and after that…

    cdpath and diskpath registry keys […] point to the correct location for the asset files

    I read this as another implication that original game files are required. Otherwise, why would you need a registry key telling the new game engine where to look for assets? The /assets file in the git repo contains only 3 pngs of icon images. There’s no way they’ve secretly bundled a whole game’s worth of models and textures in the codebase.