I’m not going to make friends here but I think it’s overhyped.
The premise is fresh and interesting
The VO is absolutely stellar in French and English
The story is very focused on interpersonal relationships and leaves overarching questions unresolved
The game is experimenting on putting souls like timing mechanics in a turn based rpg
The experiment does not work however. Either you’re good at timing QTEs and can beat the story with absolutely no regards to any of the other game mechanics. Or you’re bad at them and will fail every second enemy encounter. Everything resolves around those QTEs.
The environments feel overloaded. Like typical indy level designers that equate flash and colors with beauty.
All in all it’s fairly decent and I support any studio trying to risk something new. Some of it worked well, a lot didn’t.
I tried playing it (before it received all the awards); and honestly, the pacing was all over The place. One minute they’re experiencing horrors unbeknownst to man (in a cut scene); the next minute, they’re quibbling one liners like they’re in a sitcom.
I’m not going to make friends here but I think it’s overhyped.
All in all it’s fairly decent and I support any studio trying to risk something new. Some of it worked well, a lot didn’t.
I liked it more than I thought I would but I still hate QTEs
Not sure why you’re being downvoted.
I tried playing it (before it received all the awards); and honestly, the pacing was all over The place. One minute they’re experiencing horrors unbeknownst to man (in a cut scene); the next minute, they’re quibbling one liners like they’re in a sitcom.
The game never quite clicked for me, I guess.
Thanks for your honest opinion. I guess then it’s not much for me either. Maybe i’ll pirate it sometime to see if it’s any good (and buy it if it is).