You already said solved, but I have more to add to the other comments. As someone who rarely plays turn based JRPGs, the gameplay is very good as each party member has their own unique system that develops over the game, which keeps things from getting stale most of the time.
The artwork and graphics are gorgeous, it often feels like walking through a painting in the best way possible.
I don’t spoil any plot points below, but do discuss the themes through the ending and how they affected me.
But the thing that cemented this game in my mind is the theme. From the outset this game has a major theme of dealing with grief. In the first few minutes it’s established that everyone is grieving almost all the time, and the game looks at how different characters deal with that grief. I was dealing with my own grief when I started playing it, and while I kept that and the game separated for most of the game as the finale approached the game and my own thoughts/experiences intertwined in a way that I have very rarely experienced with media. This culminated in the only narrative decision the player makes, and is the hardest decision I have ever made in a video game. I sat there pondering it for at least five minutes. I was still processing the experience when I talked to my therapist the next day, and when I shared my feelings she told me she had never thought games could be so impactful.
If grief is something you are very in touch with, I highly recommend playing Clair Obscur.
You already said solved, but I have more to add to the other comments. As someone who rarely plays turn based JRPGs, the gameplay is very good as each party member has their own unique system that develops over the game, which keeps things from getting stale most of the time.
The artwork and graphics are gorgeous, it often feels like walking through a painting in the best way possible.
I don’t spoil any plot points below, but do discuss the themes through the ending and how they affected me.
But the thing that cemented this game in my mind is the theme. From the outset this game has a major theme of dealing with grief. In the first few minutes it’s established that everyone is grieving almost all the time, and the game looks at how different characters deal with that grief. I was dealing with my own grief when I started playing it, and while I kept that and the game separated for most of the game as the finale approached the game and my own thoughts/experiences intertwined in a way that I have very rarely experienced with media. This culminated in the only narrative decision the player makes, and is the hardest decision I have ever made in a video game. I sat there pondering it for at least five minutes. I was still processing the experience when I talked to my therapist the next day, and when I shared my feelings she told me she had never thought games could be so impactful.
If grief is something you are very in touch with, I highly recommend playing Clair Obscur.