It’s kind of sluggish. I don’t know if that is the case but it feels like an Electron application. Basically a website running in Chrome with an integrated backend.
Steam is completely browser based, if you scroll on your own games page, the “Steam Client WebHelper” uses all the CPU, the process steamwebhelper.exe sits in cef.win64, aka Chromium Embeded Framework.
It’s kind of sluggish. I don’t know if that is the case but it feels like an Electron application. Basically a website running in Chrome with an integrated backend.
I haven’t used the GOG client (might once they build a Linux one), but it can’t be worse than EGS, right?
Steam uses Electron and manages to make it… Not great, not terrible.
EGS runs Chromium inside Unreal Engine 4. Yes, you heard that right. A browser inside a game engine just to run a god damn game launcher.
Steam includes a browser for the store. But the user UI is native. And I think it’s fine.
Steam is extremely not fine as a ui, and you know it. It’s just great in the backend (probably because it’s not Electron…)
I actually like it. Especially the big picture mode on SteamDeck.
Steam is completely browser based, if you scroll on your own games page, the “Steam Client WebHelper” uses all the CPU, the process steamwebhelper.exe sits in cef.win64, aka Chromium Embeded Framework.
https://developer.valvesoftware.com/wiki/Chromium_Embedded_Framework
While it embeds the browser, I don’t think it uses the web tech to draw the UI.
It bundled with a bunch of GTK and SDL libs.