• Doug7070@lemmy.world
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    4 hours ago

    I would much rather play a game with text-only dialog and limited art assets than a game with AI generated narration or visual assets.

    • Aceticon@lemmy.dbzer0.com
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      2 hours ago

      Whilst for my project AI Gen was only ever an idea for a nice to have which is not important for game-play, I’m pretty sure that there will be projects out there being done by tiny Indies which aren’t financially feasible without AI Gen because those operations are not well funded and can’t afford to pay for lots of manpower.

      In game-making, generation tools (not necessarily AI) even the field between Indies and AAA game makers (which is why so many Indie titles in this latest blossoming of Indie Game-Making have procedurally generated worlds/levels whilst the AAA titles almost invariably have massive hand-crafted worlds/levels) but until AI Gen the unassailable advantage in favor of the AAA makers was in the finishing touches - for example, it has long been possible to use procedural voice generation, it just doesn’t sound as good as the stuff done with ML (unless you’re making a game about robots were a robotic voice does sound great) - since one can only go so far with procedural generation so in more real-world-related domains (voice being a great example) procedural generation is usually shy of “good enough” whilst both AI Gen and professional human crafted content is beyond it even if the former is IMHO generally not as good as the latter.

      In gatekeeping a certain level of quality to only things that can be done by those who can afford to hire large teams, because you refuse to accept games made with the kind of tools that most benefit the smaller game makers, you’re basically supporting what’s best for the bigger companies, unless the only kind of games you buy are “text-only dialog and limited art assets” games made by Indies with small budgets (in which case I’ll take my hat off to you for being Principled in a consistent way) and not the more glitzy stuff that only bigger operations can afford to make without AI Gen.

      Merely being against the kind of tools that most benefit small operations and then turning around and mostly buying the work from the most massive of operations because it has a better quality (since they have the economies of scale and revenues to afford real human craftsmanship) wouldn’t actually be a consistent principled stand IMHO.

      In the game making world, gatekeeping AI Gen use outright “just because” is a great way to keep the playing field tilted in favor of the likes of EA.

      • Lifter@discuss.tchncs.de
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        13 minutes ago

        Except AAA studios also generate their open worlds and then sloppily (albeit manually) fill it with some content. Some studios do better than others here but you can clearly tell when most side quests are just all the same format.