BAFTA’s recent public poll has crowned Yu Suzuki’s Shenmue as The Most Influential Video Game of All Time. This surprising result has ignited a fervent discussion, with fans and detractors alike debating the game’s enduring legacy.
A Dreamcast Classic Redefined
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Shenmue was praised for its innovative open-world approach, detailed settings, and narrative complexity that set new standards for interactive storytelling. Yu Suzuki’s vision of Yokosuka is celebrated as an astonishingly vivid portrayal of real-life Japan, influencing countless developers in the years since.
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Shenmue was also notable for introducing Quick Time Events (QTEs), a mechanic that has since become ubiquitous across various genres of video games.
The Top 21 List Unveiled
Joining Shenmue at the top of BAFTA’s countdown were classics like:
- Doom - Pioneering 3D shooter and genre-defining work
- Super Mario Bros. - Establishing a blueprint for modern platformers
- Half-Life - Innovations in narrative integration, a hallmark of first-person shooters
- The Legend of Zelda: Ocarina of Time - One of the most revered games ever made for its gameplay and storytelling
A Mixed Reception Amongst Fans
While many consider Shenmue an epochal achievement, some critique it for its awkward controls and clunky dialogue. However, over time, these aspects have often been viewed as part of the game’s charm rather than hindrances.
What do you make of the BAFTA’s choice? Is Shenmue truly the most influential video game ever created? What game would you put at the top of the list?
I think the point is that GTA3 would likely not exist the way it did without Shenmue. Shenmue was a life sim with a hyper interactive 3d world with tons of different gameplay mechanics, non-playable characters with schedules, day and night cycle. It had a hyper cinematic story with dynamic cutscenes (interactive cutscenes), 3d melee combat, just a ton of stuff that no one was really doing at the time.
The game itself left no impact on gamers because of how ‘weird’ it was, but devs completely changed the way they make games. GTA3 as an example.
EDIT: Reading the list, they specifically mention then “Living and alive world” aspect of the game. Something at the time was novel, but every modern AAA game has tried to achieve.
But then GTA3 was already the natural progression for the series. It’s not that different than the 2D GTA games in terms of design… the technology just wasn’t there yet to build it out in 3D until that point. I’m sure they were already in process of developing the game before seeing Shenmue and it would have turned out very similar had that game never existed.