• wampus@lemmy.ca
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    2 days ago

    It’s strange, I still have real difficulty getting ‘in’ to Baldurs gate 3, even with all the media hyping it for a long time. And one reason for that is I don’t find it all that ‘deep’, and its linear progression makes me lose interest partway through the starting areas (never gotten to the goblin camp or w/e).

    Like take the romances. Even in the little bit that I played, the way affection is handled is just boring / tired / done. All the male chars are sorta femmy, all the female chars are sorta butch, and none of them seem to care that, like, I’m some tiny scrawny gnome bard. They all want to screw me, just cause I’m nice to them – all the men turned gay almost immediately after meeting me, something I guess they had to tweak in a patch. And it all seems to happen based on pre-determined/defined relationship algorithms - be nice, gain a point towards boning NPC X, if you cross a threshold trigger an event. That’s been done literally for decades and decades in the CRPG genre.

    The encounters/combats are all really rigid and essentially scripted in nature, at least the parts I’ve seen. Go to point X, encounter monster group A, which is tooled to certain party level ranges. If you can’t win, you’ve gone to an encounter out of the general ‘order’ you’re meant to do them. Go back, find the encounter you missed to level up, then return and progress further. Again, very generic and something that’s been done for decades.

    Rigid party size, camp with toons you can swap in and out, complete with a skill retrainer guy. Immersion breaking, but again, a trope / mechanic that’s been around for literally decades.

    • iAmTheTot@sh.itjust.works
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      23 hours ago

      What is femme about Wyll, Halsin, or Minsc? What is butch about Shadowheart, or Minthara?

      Also, did you consider that losing a battle meant you should consider alternative tactics?

      I am not a huge fan of the game for the record.

      • wampus@lemmy.ca
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        19 hours ago

        Yes yes, tactics matter a bit, as does RNG. But it’s still a fairly linear progression line. Like it’s possible to get to the first on-land brain thing fight without hitting level 2. It’s possible to win that fight as a level 1, with just you and shadowheart, technically. But its far far easier if you just play the way they intended, get to level 2 before that fight, and cheese it.

        As noted elsewhere, I haven’t even been interested enough to get to the goblin village. So Halsin, Minsc, Minthara are all people I never bothered to get to. Emo goth cleric girl is feminine, though it feels very niche – like a ‘token’ straight semi-human looking girl. So if you want a ‘traditional’ partner, you’re stuck with emo girl? meh. At least if you play as a girl you have a choice of more human looking partners.

        Wyll I sorta just assumed was gay, cause all the others were already gay for my ugly little gnome – plus you meet him while he’s taking care of children in the camp, and he runs around in light armor/isn’t a ‘physical’ character class. The most physical male in the first bit is asterion, but he is more agility/dex, which are traditionally more female oriented in d&d (I think old editions gave women +1 dex, men +1 str or something along those lines) – and he’s obsessed with sucking my gnome.

        In a broader sense though, its the assertiveness of the different characters that I think causes the impression on my side. All of the women are pretty direct / blunt / to the point about ‘most’ topics (outside of story elements like shadowhearts whatsit); the men are sorta coy and demure.

        There’s a whole lot more they could’ve done in that space, but they left it essentially the same as previous games – while I get that it’s well executed, I don’t think of it as having more ‘depth’ in this area than anything previous. So I find it boring / unmotivating.