I’ve been playing some games through ScummVM, and there’s a cool feature that lets you load the game using whichever graphics mode the software originally supported. It also lets you use shaders to simulate a CRT, because these bare pixels were never meant to be seen with human eyes. I thought it was fun to compare the art from the different versions.
The posted image is from the EGA version
Here is the CGA:
And Here is Hercules(Amber):
VGA was 640x480 but you could do square pixels at 768 × 576 but only in 16 colors I think.
SVGA (Super VGA) was the first time I saw 800x600 glorious pixels.
But since our hardware upgrade was slow at home we jumped right to XGA.
Oh dear, yes, SVGA! I had forgotten about that one, hahaha!