I’ve been playing some games through ScummVM, and there’s a cool feature that lets you load the game using whichever graphics mode the software originally supported. It also lets you use shaders to simulate a CRT, because these bare pixels were never meant to be seen with human eyes. I thought it was fun to compare the art from the different versions.

The posted image is from the EGA version

Here is the CGA:

And Here is Hercules(Amber):

  • anomnom@sh.itjust.works
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    7 days ago

    VGA was 640x480 but you could do square pixels at 768 × 576 but only in 16 colors I think.

    SVGA (Super VGA) was the first time I saw 800x600 glorious pixels.

    But since our hardware upgrade was slow at home we jumped right to XGA.