The Wandering Village is such a sweet idea for a city-builder, taking place on the back of a huge walking creature. It's in Early Access with Linux / Steam Deck support and a big new update just arrived.
I don’t do live service or MMO games. I DO do games that have an ending of sorts, something to strive towards. E.g. launching a rocket in Factorio, self-sustaining in ONI, etc. With Timberborn to my understanding there’s no such thing.
There was a time when it was perfectly okay to have a game you thoroughly enjoyed for say 10-, 20-, or 30 hours, and then ‘ended the game’.
Any citybuilder I put down after 30 hours is probably one I consider a failure. The key thing with citybuilders is they’re supposed to have replayability.
Replayability because the core gameplay loop is fun, I whole heartedly support. I still (re)play (Open)TTD for this very reason and that’s been here for decades with no end in sight.
I don’t do live service or MMO games. I DO do games that have an ending of sorts, something to strive towards. E.g. launching a rocket in Factorio, self-sustaining in ONI, etc. With Timberborn to my understanding there’s no such thing.
Any citybuilder I put down after 30 hours is probably one I consider a failure. The key thing with citybuilders is they’re supposed to have replayability.
Replayability because the core gameplay loop is fun, I whole heartedly support. I still (re)play (Open)TTD for this very reason and that’s been here for decades with no end in sight.
Endgame however, not always required.