alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 11 days agoVampire: The Masquerade - Bloodlines 2 : "We’re making adjustments and will share the details on Sept 17. Big changes take time, and we want to do this right."bsky.appexternal-linkmessage-square4fedilinkarrow-up131arrow-down10
arrow-up131arrow-down1external-linkVampire: The Masquerade - Bloodlines 2 : "We’re making adjustments and will share the details on Sept 17. Big changes take time, and we want to do this right."bsky.appalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 11 days agomessage-square4fedilink
minus-squareoverload@sopuli.xyzlinkfedilinkEnglisharrow-up21·11 days agoSounds like the right move. A game with a cult fan base like this is relying on positive word of mouth to bring new people in. Locking 2 factions behind a day 1 paywall when the game already has shaky PR was a death sentence for the success of this game. I would stress that it’s unlikely this was a Dev decision, likely the publisher wanted these parts of the game nickel and dimed.
minus-squareDebatableRaccoon@lemmy.calinkfedilinkEnglisharrow-up13·11 days agoFor what it’s worth, I don’t think anyone ever considered it was a dev decision. Every comment I saw on the matter was cursing Paradox specifically.
Sounds like the right move. A game with a cult fan base like this is relying on positive word of mouth to bring new people in.
Locking 2 factions behind a day 1 paywall when the game already has shaky PR was a death sentence for the success of this game.
I would stress that it’s unlikely this was a Dev decision, likely the publisher wanted these parts of the game nickel and dimed.
For what it’s worth, I don’t think anyone ever considered it was a dev decision. Every comment I saw on the matter was cursing Paradox specifically.