- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
"Set for a year-end release, AV2 is not only an upgrade to the widely adopted AV1 but also a foundational piece of AOMedia’s future tech stack.
AV2, a generation leap in open video coding and the answer to the world’s growing streaming demands, delivers significantly better compression performance than AV1. AV2 provides enhanced support for AR/VR applications, split-screen delivery of multiple programs, improved handling of screen content, and an ability to operate over a wider visual quality range. AV2 marks a milestone on the path to an open, innovative future of media experiences."
I’ve always wondered why there isn’t VR optimized compression. Seems like each eye would mostly have similar or shifted pixels than the other. Nice to see some work being done in this space