The group, which calls itself XR Research Institute, claims that the launch is set for this year, and estimates a production run of 400,000 to 600,000 units per year.
For comparison, that’s roughly the production scale of Apple Vision Pro. Meanwhile, 2.5 million people have unlocked the achievement for completing the Quest 3 and Quest 3S introductory mixed reality experience after two years, and Quest 2 sold north of 20 million units. As another point of comparison, estimates peg Steam Deck at around 5 million units after almost four years.
I mean, it is patchy but there. NVidia is a problem, like always. My friend struggles with the Index because of the shitty NVidia DRM drivers causing reprojection issues.
I’m on a Quest 3, and getting things to work wirelessly with WiVRn was basically plug and play, in the figurative sense. Install WiVRn server and client app, add launch arguments to whatever you’re trying to run in VR and you’re set. It’s more reliable than Virtual Desktop with SteamVR on Windows, in my experience.
That said though, getting FBT working was a little fiddly, requiring patched versions of xrizer and WiVRn, then making sure both of those can write to the proper devices. Once that was done though, it just worked.