True, though it’s also possible that the more “chaotic” nature of thoughts and neural connections in ADHD individuals inherently puts us at an advantage in creative tasks which expect people to make new connections between ideas. Like most things in psychology, the answer is likely a combination.
True as well, it is most likely a combination of many things, both nature and nurture related.
When is there ever a single cause for a behavior when we are studying a complex disorder with decades of unique life experiences layered on top of each person that affect the symptoms of that disorder?
There are an infinite number of variations and to boil it down to one thing is not helpful.
I didn’t intend for my statement to infer that, apologies if it did.
The best part is that making those weird connections really helps with fitting random outcomes into what seems like a coherent story through unexpected relevance after they happen. Less prep needed and I can have a vague idea of something to slot in if a halfway decent connection comes up.
We started out playing on a system that’s in beta (DC20) using a scenario where the players could wind up intentionally or unintentionally winding up in another reality (I want to try out a lot of different systems).
One of the players had a vision of a future where basically she killed the whole party, but while she knew this was her party, she didn’t recognize them. I threw this in to eventually use in one of the other realties.
Cut to a few months later and DC20 was changing a bit too much for us so we switched to 5e to wait for the beta-ness to settle. I gave the players the opportunity to change their characters up if they wanted, and made the switchover by using a five room dungeon in the form of a dream sequence.
At the end, everyone was their new 5e character except the one who had the vision because she loves her character so much. At the end of the dream sequence, I told her that as she looked around at her party, she saw the faces in her vision and subsequent nightmares. I wound up looking like a master strategist.
True, though it’s also possible that the more “chaotic” nature of thoughts and neural connections in ADHD individuals inherently puts us at an advantage in creative tasks which expect people to make new connections between ideas. Like most things in psychology, the answer is likely a combination.
True as well, it is most likely a combination of many things, both nature and nurture related.
When is there ever a single cause for a behavior when we are studying a complex disorder with decades of unique life experiences layered on top of each person that affect the symptoms of that disorder?
There are an infinite number of variations and to boil it down to one thing is not helpful.
I didn’t intend for my statement to infer that, apologies if it did.
As a psychologist myself, it’s a running joke in my domain that the answer to every question is “it depends”
Also I didn’t take your statement as definitive, I just used it as a jumping off point to discuss other potential variables
My crazy neural connections make me creative. My life of making excuses for my ADHD makes me a great DM and storyteller.
Same for me!
The best part is that making those weird connections really helps with fitting random outcomes into what seems like a coherent story through unexpected relevance after they happen. Less prep needed and I can have a vague idea of something to slot in if a halfway decent connection comes up.
Especially if it is a clever pun!
We started out playing on a system that’s in beta (DC20) using a scenario where the players could wind up intentionally or unintentionally winding up in another reality (I want to try out a lot of different systems).
One of the players had a vision of a future where basically she killed the whole party, but while she knew this was her party, she didn’t recognize them. I threw this in to eventually use in one of the other realties.
Cut to a few months later and DC20 was changing a bit too much for us so we switched to 5e to wait for the beta-ness to settle. I gave the players the opportunity to change their characters up if they wanted, and made the switchover by using a five room dungeon in the form of a dream sequence.
At the end, everyone was their new 5e character except the one who had the vision because she loves her character so much. At the end of the dream sequence, I told her that as she looked around at her party, she saw the faces in her vision and subsequent nightmares. I wound up looking like a master strategist.