I’ve looked around a little, and found some mentions of using Lutris, or running it through Steam (tbh I don’t know how that would work), but I’m not really able to find any guide that explains the process well enough. I’m so used to the game being handled by Blizzard’s Battle.net launcher, so I can’t really wrap my head around how that would work.


It’s not that they can’t manage, it’s that they don’t care.
It’s the same thing with every multiplayer game that uses easy anticheat. Getting the anticheat to work on Linux literally as simple as enabling it in config, adding an extra library and creating a new build with that library. Companies can’t even bother to take 5 minutes, how can you expect them to bother with something that takes more than 5 minutes.
That’s not the case with kernel-level AC, those don’t run on Linux at all. They shouldn’t run on anything really but that’s a different story.
Easy anticheat runs kernel level on windows. The linux version runs in user space.
You’re talking about a specific AC. Your OP was a general statement about all ACs. And it’s not true because many simply do not offer this option to run in userspace mode only, as seen by battlefield and COD and other games like League of Legends.
Could they? Maybe? We don’t know it’s a bunch of proprietary black box code anyways.
But presenting it like it’s a choice by Dev studios to just tick a box during AC setup is not a valid thing to say about all cases.
The only mention of AC was done by me and I specifically used EAC as an example of devs not caring about Linux. I was not making any generalized statements about ACs on Linux and whether some other ACs would take more effort to get them working on Linux is irrelevant because my point was that if most devs can’t even take 5 minutes to get something working they’re not going to do something take would take even more time.
That’s fair.
I imagine executes fearing the worse with Linux. A customer base restricted by the OS, kept less computer literature, is easier to hold on to?