• AmbitiousProcess (they/them)@piefed.social
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    1 day ago

    This.

    For example, it’s much easier to get 20 game studios’ employees to form individual unions, slowly building up more and more support within their tight-knit communities, than it is to have employees from all 20 game studios simultaneously come together, agree they want to start a union, and draw way more attention and hostility otherwise.

    Obviously this isn’t a hard and fast rule 100% of the time, but the alternative is just it being too hard to coordinate across every game studio at once.

    And of course, later on, they can always just merge together or form partnerships/agreements as needed. It’s getting started that’s the hard part, and it’s even more difficult when you try to start at a massive scale.