Saints Row 3 was awesome, but Saints Row 4 reused the same city and added super powers. Also awesome, actually — I suspect the problem is, the ending erased the possibility of a proper sequel, so you have the “new one” feeling like some bad AI slop.
The first one was Xbox only IIRC, and kinda trash by today’s standards. It had some weird quirks like you couldn’t just get ammo, you had to get more guns or something. And it was harder than it needed to be. The second one improves things a bit, but it still hasn’t aged very well. You can get them cheap on sale on Xbox, if you have that. The second one is on PC but doesn’t work well, so I imagine in this post-Windows world, for those of us who have moved on, it’s even more inaccessible without an Xbox.
The reboot could’ve been good, there was a video documenting the original vision before they ended up with the final product. Tl;Dr They were way too ambitious and objections from the new publisher changed almost everything about the game for the worst.
SR3 was awesome if you weren’t already a saints row fan, otherwise it was a sidegrade, sometimes even a straight downgrade. The world itself is a bit flat in comparison, there’s no dynamic time of day, npc interactions are worse, and the map design isn’t as interesting. Character customization took a hit too. If only SR2 got a proper PC update from it’s now-found source code…
Good for this community being called “PC Gaming” and that usually means you trade your privacy for access to more games.
Would be even cooler if that “now-found source code” meant people on Linux and Mac could play as well. Even if I could install Windows for ARM on my Mac… Yeah, I think the Xbox is the better route there.
Anyway, meat of the problem is, SR1 and SR2 are kinda a dated type of game. They appeal to a certain sort, but their issues are too big for, as you say, one who wasn’t already a SR fan. Those who were, that’s something they like about the game, and I wouldn’t take it from them. They were there (in the fandom) first and have a right to enjoy the game mostly as they remember it. Like the idea of taking Fallout 1 and 2 and porting them into the 3/New Vegas engine. Noble idea, but the turn-based guys don’t want it and I respect that.
Saints Row 3 was awesome, but Saints Row 4 reused the same city and added super powers. Also awesome, actually — I suspect the problem is, the ending erased the possibility of a proper sequel, so you have the “new one” feeling like some bad AI slop.
The first one was Xbox only IIRC, and kinda trash by today’s standards. It had some weird quirks like you couldn’t just get ammo, you had to get more guns or something. And it was harder than it needed to be. The second one improves things a bit, but it still hasn’t aged very well. You can get them cheap on sale on Xbox, if you have that. The second one is on PC but doesn’t work well, so I imagine in this post-Windows world, for those of us who have moved on, it’s even more inaccessible without an Xbox.
The reboot could’ve been good, there was a video documenting the original vision before they ended up with the final product. Tl;Dr They were way too ambitious and objections from the new publisher changed almost everything about the game for the worst.
SR3 was awesome if you weren’t already a saints row fan, otherwise it was a sidegrade, sometimes even a straight downgrade. The world itself is a bit flat in comparison, there’s no dynamic time of day, npc interactions are worse, and the map design isn’t as interesting. Character customization took a hit too. If only SR2 got a proper PC update from it’s now-found source code…
There’s this patch which I heard has been good, haven’t gotten around to it though: https://www.saintsrowmods.com/forum/threads/saints-row-2-juiced-patch.21627/
Good for this community being called “PC Gaming” and that usually means you trade your privacy for access to more games.
Would be even cooler if that “now-found source code” meant people on Linux and Mac could play as well. Even if I could install Windows for ARM on my Mac… Yeah, I think the Xbox is the better route there.
Anyway, meat of the problem is, SR1 and SR2 are kinda a dated type of game. They appeal to a certain sort, but their issues are too big for, as you say, one who wasn’t already a SR fan. Those who were, that’s something they like about the game, and I wouldn’t take it from them. They were there (in the fandom) first and have a right to enjoy the game mostly as they remember it. Like the idea of taking Fallout 1 and 2 and porting them into the 3/New Vegas engine. Noble idea, but the turn-based guys don’t want it and I respect that.