Howdy,

I’ve been trying to get sunshine setup on my arch (btw) install and things aren’t going the smoothest. My PC has a 4080 and is hardwired to my wifi 7 router and the device I’m streaming to is an AYN Thor. All of those should be relatively beefy devices so there shouldn’t be any bottlenecks there. When I begin streaming a game however, my Thor displays my incoming framerate from the network as, at most, ~30ish FPS. This is despite the fact I can see the game running on my PC at 120+ FPS. Doing some googling it looks like the most likely culprit is just Wayland’s compositor, I guess? It was suggested to try in x11, but Jesus I would hate having to log out of my Wayland instance and into x11 just to stream games.

Anyone stream games on their Linux install? Can anyone think of anything else I can try to increase the framerate? Would really like for this just to work and not need to have a whole process to stream something basic like Xcom or something. Thanks for your guys’ insight!

EDIT: Following in this guy’s footsteps, uninstalling the AUR’s sunshine and instead using the latest build from GitHub seems to have fixed the issue.

  • YellaLeber@sh.itjust.worksOP
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    3 days ago

    Yeah it might be the same issue but not sure if it’ll be applicable. The OP mentions he’s running windows 11 so idk if the issue is the same. Unfortunately as far as I can tell remote play was just broken last time I tried it on arch hence when I’m trying sunshine. And Apollo doesn’t support Linux yet which is a bummer because I guess it’s better than sunshine?

      • YellaLeber@sh.itjust.worksOP
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        3 days ago

        Isn’t that just the sunshine documentation? On the Apollo GitHub page you linked it says Linux version is in the works

        • just_another_person@lemmy.world
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          3 days ago

          It is a fork…of Sunshine.

          Build and run it the same way you would run Sunshine.

          But that’s not the whole point of my post. Run ANYTHING else and get a comparison or some logging output. Right now you’re just assuming it’s a problem with Linux or your system as a whole, and you have no comparison to prove that. More info gets you better steps to solving your problem.

          • YellaLeber@sh.itjust.worksOP
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            3 days ago

            Ah I see. This is my first Linux install so wasn’t aware I could just build it and run it. When googling people were just saying it wasn’t available on the AUR so I thought it was just a no go. I’ll try seeing if I can get something else to run

            • just_another_person@lemmy.world
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              3 days ago

              Try Parsec. If it works as expected, then you have something wrong with your Sunshine config, or your available libraries. Post logs from Sunshine if Parsec works fine.

              • YellaLeber@sh.itjust.worksOP
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                2 days ago

                Well, I got steam remote play working and was able to get it working flawlessly. Ran Avalon Tainted Grail (relatively demanding game) at 120ish on both the local machine and streamed to my remote device. So it should just be something with Sunshine. Do you think I should just uninstall Sunshine and make a build of Apollo and see how that goes? I dug through Sunshine’s settings again and not seeing anything screaming out to me saying it’s wrong. Unfortunately I’m away from my PC right now so can’t get logs but I can post those later once I’m home.

                  • YellaLeber@sh.itjust.worksOP
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                    2 days ago

                    So I think maybe that was it. I found this reddit thread and that nvenc cuda message seemed to mirror my logs. I uninstalled the AUR sunshine and just ran that guy’s wget/pacman commands and streaming just worked, 1080p 120FPS. Thanks for your help!