You are imagining cheats must be superhuman, rather than merely better than the player making use of them. It’s perfectly possible to create a cheat which doesn’t move the mouse impossibly-fast or impossibly-accurately; it just moves it as quickly and accurately as a top-1% player. The bottom-10% player doesn’t care that he can’t beat the world champion, because he can still pwn some noobs.
You are ignoring cheats which display extra information on the screen, which the server can never tell. Did the player shoot someone too soon as they came around the corner, or did they just react quickly? Or did someone on their team warn them? The server doesn’t know.
But that doesn’t matter, if they have to play so carefully, they will be placed into an ELO where their “skill” matches, so they won’t be any more effective than a real player at that level, then they will be forced to be more suspicious and better players sniff out cheaters a lot better than others. So they wouldn’t even last long. This is basically what happens in CS now.
Smurfs can “pwn some noobs” just the same and get called cheaters all the time. Like I said in the other comment chain, we dont need to prevent people from cheating (endless game of cat and mouse), just make it ineffective.
It really isn’t.
You are imagining cheats must be superhuman, rather than merely better than the player making use of them. It’s perfectly possible to create a cheat which doesn’t move the mouse impossibly-fast or impossibly-accurately; it just moves it as quickly and accurately as a top-1% player. The bottom-10% player doesn’t care that he can’t beat the world champion, because he can still pwn some noobs.
You are ignoring cheats which display extra information on the screen, which the server can never tell. Did the player shoot someone too soon as they came around the corner, or did they just react quickly? Or did someone on their team warn them? The server doesn’t know.
But that doesn’t matter, if they have to play so carefully, they will be placed into an ELO where their “skill” matches, so they won’t be any more effective than a real player at that level, then they will be forced to be more suspicious and better players sniff out cheaters a lot better than others. So they wouldn’t even last long. This is basically what happens in CS now.
Smurfs can “pwn some noobs” just the same and get called cheaters all the time. Like I said in the other comment chain, we dont need to prevent people from cheating (endless game of cat and mouse), just make it ineffective.
Doesn’t the same logic apply to any sort of cheating that isn’t literally granting immunity or unlimited ammo?