There’s no solution that solves it. There never will be.
“Devs are lazy” boils down to management deciding to take a shortcut. Implementing a kernel level AC, as a “that will do” solution, instead if investing in a better one.
I dont know what you are suggesting with trust, that can only apply with private games. Valve do have a “trust factor” system too, which uses data from your entire Steam account to determine how likely you are to cheat or not.
There’s no solution that solves it. There never will be.
“Devs are lazy” boils down to management deciding to take a shortcut. Implementing a kernel level AC, as a “that will do” solution, instead if investing in a better one.
I dont know what you are suggesting with trust, that can only apply with private games. Valve do have a “trust factor” system too, which uses data from your entire Steam account to determine how likely you are to cheat or not.