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Joined 2 years ago
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Cake day: June 11th, 2023

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  • wow, no.

    none of what you said is actually true.

    • “gridlock” happens in non-grid layouts too, the english name is just taken from american road patterns.
    • “show me…” no. YOU made a claim (that local information suffices, which is a VERY bold claim), so it’s on you to prove that local information suffices.
    • roads are absolutely NOT “like wires”; they are like pipes. which is why civil engineers commonly use fluid dynamics to simulate traffic.
    • the rest of what you said is irrelevant to everything else.

    seriously, if you make a claim contradicting both the very premise of the post, and common knowledge on the topic, then at least provide a source for that claim, lr explain WHY you think your claim is true.

    “all the information is there” is not enough information to verify the claim; it’s a wild guess without evidence to back it up.

    if shit where THAT simple, we’d have it figured out 50 years ago… it’s almost like this isn’t the simple problem you desperately want it to be…




  • I’m extremely sceptical about local data being enough to properly guide traffic…

    the problem is that intersections are connected.

    one intersection influences others down the line, wether that is by keeping back too much traffic, thereby unnecessarily restricting flow, or by letting too much traffic flow, thus creating blockages.

    you need a big picture approach, and you need historical data to estimate flow on any given day.

    neither can be done with local data.

    could you (slightly) improve traffic by using local traffic flow to determine signals? probably, sure.

    but in large systems, on metropolitan scales, that will inevitably lead to unforseen consequences that will probably probe impossible to solve with local solutions or will need to be handles by hard coded rules (think something like “on friday this light needs to be green for 30 sec and red for 15 sec, from 8-17h, except on holidays”) which just introduces insane amounts of maintenance…

    source: i used to do analysis on factory shop-floor-planning, which involves simulation of mathematically identical problems.

    things like assembly of parts that are dependant on other parts, all of which have different assembly speeds and locations, thus travel times, throughout the process. it gets incredibly complex, incredibly quickly, but it’s a lot of fun to solve, despite being math heavy! one exercise we did at uni, was re-creating the master’s thesis of my professor, which was about finding the optimal locations for snow plow depots containing road salt for an entire province, so, yeah, traffic analysis is largely the same thing math-wise, with a bit of added complexity due to human behavior.

    i can say, with certainty, that the data of just the local situation at any given node is not sufficient to optimize the entire system.

    you are right about real-time data being important to account for things like construction. that is actually a problem, but has little to do with the local data approach you suggested and can’t be solved by that local data approach either… it’s actually (probably) easier to solve with the big data approach!





  • eh, I don’t think that’s gonna make much of a difference:

    most of the cost is probably lost revenue from the stopped flow, not the pump itself!

    that said you’re almost at the ideal target already!

    it’s best to sabotage the nexus point nearest the pipeline source: that way you knock out the largest part of the network resulting in the most damage by disabling most of the network!

    tl;dr: knock out infrastructure as close to the source as possible, that isn’t actually the source!

    (because sabotaging the source is a really, really bad idea, see: every oil spill ever)

    (and for fucks sake, don’t do any of this in winter…people might freeze, if there’s no time to come up with alternative energy sources…which is why late spring is the best time to blow up a pipeline! :D )




  • yo, read my comment again.

    it wasn’t specifically about the ban drag received:

    my comment was only in reference to the mass bans of any remotely positive, or even just neutral (and my case not even directly connected) comment about luigi…

    it has nothing to do with any ableist or bigoted shit, just about the ridiculous zealotry by the .world mods specifically about “promoting violence” and making up rules on the spot, on violation of the .world ToS and rules of conduct, which explicitly state that ban should always cite the rule being broken.

    i know exactly nothing about drags behavior that led to their ban, but since i do know how trigger happy .world mods are about luigi comments and posts, i made the assumption that it was just that.

    thank you for providing the relevant context.

    that said, please keep in mind that my comment is not in support of drag and their behavior, and is instead solely a criticism of the general mod behavior on .world and asklemmy specifically.

    honestly shouldn’t be surprised, the ask[thing] communities tend to have overzealous moderation on any platform…




  • fyi, in case someone isn’t clear on the difference:

    stakeholder ≠ shareholder

    stakeholders are basically all people involved, including staff, and even stuff like landlords, janitors, citizens (sometimes things like parents), etc.

    it’s anyone with a stake in an organizations operations!

    example: a city decides to create a new bus route. in this case, stakeholders include the local residents, the companies involved in creating the route, the companies supplying the buses, the mechanics needed to keep the fleet running, etc., etc.

    there’s a usually a LOT of stakeholders, and typically you don’t always include everyone in every little decision because it quickly becomes unmanageable. so only the most relevant ones are included in most decisions, and who exactly that is depends on the project.

    shareholders on the other hand are what everyone is probably thinking of, and that’s the people (“people” being used generously here) only interested in next quarters profits. you know! the parasites!

    of course the message is still bullshit and nothing but coded corpo-speech for “shareholders”, but i thought some folks might be interested in knowing the difference anyhow.

    even if, in this case, it’s only important to highlight the extra special bullshit they put into the statement…





  • that’s because they are forced to by the yt algorithm: you flat out cannot run a business on yt without resorting to clickbait titles, stupid thumbnails, and a bit of sensationalization, because the algorithm will deprioritize your video and unfairly limit your viewership if you don’t do those things.

    Steve’s videos are generally very much dry, factual reporting using fairly neutral language; or in other words: really decent reporting!

    if you want to complain about some tech youtuber doing the exact things you complain about, look at linus and jay…

    there’s some good reasons why steve is one of only a handful of tech channels i still subscribe to…


  • so for something completely different and focusing solely on the “size” aspect:

    the biggest, that i am aware of, game in terms of sheer SIZE involved, is Stellaris:

    it’s a paradox grand strategy game, not first person at all, so completely different from the other recommendations and probably nothing to do with what you asked for…but if you want something truly MASSIVE…well…can’t go much larger than galaxy spanning all out war involving gigantic fleets and armies!

    so if power fantasies is something you’re interested in, maybe take a look! it’s pretty easy to get into, but has a lot of depth (but no requirement) to master later on! and it has a lot of settings regarding game speed and difficulty to tailor it to your tastes.

    and mods, god help me, the mods; play a couple hours to get to know the game, then definitely get Gigastructural Engineering from the workshop. short list of ridiculous engineering:

    • Attack Moons
    • Behemoth Planetcraft
    • Neutronstar Gigaforge
    • Matryoshka Brain
    • and a bunch, even more ridiculously huge projects!

    (sidenote: the new DLC subscription on steam is…kinda worth it honestly. not the worst idea, especially to just try it out for a couple hours. i was extremely skeptical, but it’s kinda, surprisingly, less predatory than the previous “we’ll release 2 20$ DLCs, and 1 30/40$ DLC per year” model…)