MJ12 Detachment Agent

  • 302 Posts
  • 514 Comments
Joined 2 years ago
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Cake day: May 17th, 2024

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  • You misunderstand, I don’t have any allegiance to Intel/AMD or ARM or Apple.

    I am interested in factual reality though. This is not about Qualcomm versus AMD or whatever. It’s common sense. If you have a use case (e.g. x265 encode or god forbid an AV1 encode) that takes many hours, you laptop is going to suffer due to cooling issue. This is even true for an ARM laptop versus an ARM desktop.

    I think the results you mention back up what I said?

    So you’re saying that throttling after 5 min is not an issue with MT (or even ST) workloads?

    I would be happy to be proven wrong (I am not kidding), but I would need solid proof from a 3rd party.

    No offence, but random claims online is not how it works.

    Mind you, I am not saying you or your friend are lying. There are likely other factors at play.


  • I thought you said your friend used applications not benchmarks. You know something like x265 encoding, AI video upscaling, mining XMR (CPU based crypto) or complex single-thread dependent strategy games; I say this as someone involved in computers for hobbies and leisure, not in a professional manner.

    No offence, but what you are saying does not sound convincing in the least.

    A high level X Elite GB6 ST/MT score is around 2,800 ST and 14,300 MT.

    A high level 5950X GB6 ST/MT score is around 2,400 ST and 14,300 MT.

    And this is a short GB benchmark (i.e. not sustained for hours on end).

    You’re saying if I give you a complex (lots of water, storms, seas) 2+ hour BD source to encode into x265, your friend’s X Elite laptops won’t start to throttle in ~5 min and it will complete it in the same time as your 5950X? You’ll have to provide proof.

    But he’s been using it for a while now and says everything works just fine. Replacing a big box workstation with a thin and light notebook and have it perform better is pretty wild.

    Some specifics would be interesting. What applications were being used on the big box workstation?

    But I do have a result screenshotted of 27.9 in Speedometer 3.0

    Not aware of Speedometer 3.0, this does seem like a very solid result, but what does it show? Do you have any context on it? This is the first time I’ve encountered this particular benchmarks, would be interesting to hear about what it means.


  • I am not saying x86 apps don’t work (well some don’t work at all), but emulated apps usually have a bunch of strange bugs or issues like the provider refusing to honour commercial support when using the application on WoA. Here is one example:

    Adobe Acrobat and Reader work on Windows on ARM (Windows 10/11) primarily via 32-bit (x86) emulation, with native ARM64 support actively in development. While usable, it may exhibit slower performance, lack PDF thumbnail previews, and have limitations with Outlook integration

    I have other examples of applications that I use. For whatever reason, this piece often gets ignored when discussions about WoA come up.

    And I am ignoring thing like line-of-business apps, regional commercial applications (local enterprise accounting software is not going support WoA) and consumer applications (less common than enterprise).

    Not to mention issues like lower re-sale value, higher cost of repair and generally a pricier and much less developed support ecosystem. This is a big deal if you live in a developing country (or you have below median income in a place like the US).

    you often see them on discount for $600 as opposed to the $1200+

    The discount reflects the low level of demand.

    The fact of the matter is that the current crop of X Elite devices are worse in every way relative to comparable x86 devices. This might change with Nvidia backed WoA devices, but I have a feeling they’ll be more focused on selling ML enterprise GPU than being fully committed to fighting it out in the relatively low margin consumer sector.

    Valve’s compatibility layer for ARM making games work

    I thought this was for Linux not WoA?

















  • You definitely need a little bit craziness and unpredictability to make a truly landmark game.

    This might be an unpopular opinion, but I think truly good games (the ones that go down in history) need a certain amount of jank. Not jank for jank’s sake, but because something new, that makes you go “wow”, cannot have the same true and tried game design/gameplay approaches that have been done before.

    Just look at the classics, they are considered milestones, but they have a lot of issues:

    • F01 / F02 - It is very easy to mess up your build, but the flip side of this is you have a living world where you can play as a slaver, play as a character with development disabilities and discover a whole new approach. Even if you’ve played the game many times and are comfortable with older CRPGs, the early game can be a slog. I find I constantly have to kite and use cheese tactics in the first ~20% of the game.
    • VTMB - Combat was generally subpar, especially if you went with weapons. Many abilities/skills were unbalanced. Late game was subpar.
    • Deus Ex - Early to mid-game combat is a bit of a slog and considered unpolished by modern standards (but the flip side is that you feel the progression). Some of the stealth gameplay can feel a bit cheesy. I would argue weaponry is unbalanced. Arcanum - Picking the industrial direction resulted in much more tedious and difficult gameplay than going with magic. Both real-time and turn-based combat was shit.
    • Morrowind - For some of the quests, I literally had to almost try a “point and click adventure” approach to figure out how to complete it. I was never a fan of the combat in Morrowind.

    And yet I strongly prefer this approach (and modern versions such Space Wreck, Age of Decadence, Colony Ship, Consortium, New Vegas, UnderRail) to Obsidian’s recent output (let alone Bethesda with Starfield and Fallout 3).