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Joined 1 year ago
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Cake day: August 12th, 2023

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  • When I played Cyberpunk 2077 for the first time, I chose the “nomad” backstory which defines essentially a character who has been so burned by late stage capitalism that they ran away to live in a small commune in the desert.

    While playing through the game, I thought the advertisements littering Night City were incredibly jarring like they were supposed to be from a Borderlands game, or at least one that was way more tongue-in-cheek. The world of Night City was far too depressing to reasonably include those utterly ridiculous ads and it made it hard for me to feel immersed. Then it hit me; that’s exactly how I was supposed to feel, and then it paradoxically made me feel like this game set in a future world with insanely high-tech appliances available to all its citizens was indistinguishable from my own. I literally forgot multiple times that this game was set in an alternate future and not just in some city in California




  • Traditional masculinity dictates that men don’t share their feelings (with the exception of anger and aggression because that’s not a feeling that’s just being manly). Sadness, despair, loneliness, depression all will be commonly bottled up and left untreated which leads to deep-seated feelings of isolation. The cure has to be a change in social norms, including decoupling the ideas of being socially vulnerable with being feminine.

    This is a gross generalization of the issue but it definitely describes my experience with it.




  • Titanfall 3. I’m doubtful it’ll happen as long as Apex Legends and/or the Cal Kestis Jedi series is profitable, and if it does come it’ll be riddled with microtransactions in the multiplayer but honestly if we get some new evolution in the waltz between titans and pilots I’d still dig into the multiplayer for at least a few hundred hours. With the new server-side tech I imagine if they tuned the graphics to a more cartoonish style, they could 100% create a Titanfall-Battlefield crossover game with massive maps and plenty of environmental destruction that would be unbelievably fun and intense. Not to mention TF2’s campaign is in need of a follow-up.

    In the same vein I’d love to see a direct sequel to Red Faction Guerilla. I’m not sure what caused it but it seems like AAA studios have shied away from destructible environments in a stupidly disappointing way. Rainbow 6: Siege is the only modern game with a seeming dedication to unscripted destruction; even Battlefield 2042 notably lacks it. RFG had some unbelievably fun mechanics when it came to the mixture of open world and destruction. Not to mention the themes in that game’s story would resonate well with most people nowadays.