Brosplosion@lemm.eetoGames@lemmy.world•Why So Many Video Games Cost So Much to MakeEnglish
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4 days agoThe main issue corporations run into that cause this bloat is a situation like the following: Project A needs 500 people to meet schedule and workload. Project B begins spinning up and will need the same 500 at it’s peak. Project A ends and the workload is really only for 200 people on Project B. Do you lay off Project A folks you know you will need in a year? No, that’s a waste of all the talent/training/know how that was built. So you bloat and carry them until you actually need them. Still have to pay them though
Both and each time you look away it swaps!