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Joined 2 years ago
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Cake day: August 5th, 2023

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  • CaptDust@sh.itjust.workstoGames@lemmy.worldWe have one at home
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    2 days ago

    The controller was absolute garbage! The analog sticks would get snagged where the battery covers split. Batteries on the front for who knows why.

    Lol mine’s living in the closet now and thankfully all those games have released for the PC Gabecube. I’ll keep the hardware as a fun experiment in history though.















  • Shaders have to be processed when the video drivers are updated, and time to process will depend from game to game, how many shaders there are. After they are processed, shaders can be cached and recalled without a performance hit. But the cache will be invalidated after a driver update.

    If you skip preprocessing, you may see a hitch the first time a shader is used in a game scene. Like if you pick up a gun that shoots blue flames, and the game hasn’t used the blue flames before - it has to process that immediately before displaying the blue flames - which takes a split second.

    This realtime impact can be small or large, depending how many shaders load into a scene simultaneously. Loading a new map with lots of unique textures and unprocessed shaders is generally when you’ll see the big hitches as it scrambles to compile them.