• 3 Posts
  • 1.09K Comments
Joined 2 years ago
cake
Cake day: July 4th, 2023

help-circle
  • Putting my final touches into my STALKER: Anomaly modlist and creating the last couple of compatibility patches. I think I’ll end up at 400 mods which is a nice round number. Hope I’ll get to start my playthrough this weekend.

    Will also try to get through another chapter of Alan Wake 2, I was on a replay of it when I got derailed but I do want to finish it and finally start the DLCs.





  • Caveat is I have not played NG2 on Master Ninja because I already hate myself enough, I don’t need more misery . Apart from some single chapter challenge stuff I guess. But I have never felt like pulling off UTs was significantly challenging compared to relying on combos and OTs. You’re moving around so much anyway that an on-landing UT is often easy to pull off as long as you have 2 essences in the air.

    What I find most fun in NG2 combat is using all the combos from the move list of the various weapons, and using OTs strategically for i-frames. But UT spam just seems so much more efficient and easy.

    Maybe Master Ninja is significantly different, I don’t know.







  • UTs were perfectly balanced in NGB in my opinion. You need a perfect equilibrium between the power/damage of the move, the amount of safety it gives you (i-frames), the charge time it requires and the enemy count (essence generation). NGB hit all of these were UTs were a powerful tool that felt earned whenever you pulled them off and never too powerful.

    In NG2 you get an eternity of i-frames, insane tracking that often has you teleporting around the room between enemies (like Tonfas) and a delimb system that means it’s easier for UTs to feed themselves. Which is exacerbated by the design philosophy being “kill hordes of enemies quickly” without tweaking the 2-essence-cost of a full charge UT and even reducing the basic charge time.


  • I will begin by pushing my personal agenda: Jade Empire is a super underrated older Bioware game and I think could fit your description. While you do amass a large set of followers over the course of the story, they mainly reside at camp. While out and adventuring you’re only ever bringing with you one at a time: exactly the sidekick you’re looking for!

    If you want to stay isometric I hold Baldur’s Gate 2 very highly as far as retro RPGs go. You do have a party of six there however. You only have 3 companions for the first few hours though, so at least you get eased into it. And you could just choose to not have a full party if you want. Will make the game a bit harder, mind.

    Fallout 1&2 are also retro RPGs and pretty much just better than Arcanum in every way. Not really a party focused experience, you can have companions but they’re more like the sidekicks you mentioned.

    Neverwinter Nights 2 just recently got an enhanced edition and that’s also a smaller party experience. The main campaign is decent, but the expansion Mask of the Betrayer is often brought up as one of the best CRPG stories of all time and heralded for its stellar writing.



  • If they would have finished and polished NG2 then it could have been the best action game of all time, for sure. It still delivers that “playable cocaine” feeling that’s very unique, and Chapter 1 of NG2 is probably the best level in the whole franchise and one of the best action game levels of all time.

    The problem is all the absolute nonsense in the game, and the abundance of pretty much garbage levels. I think like half the levels in the game are outright bad. Also stuff like how completely broken UTs are. It’s obvious the game wasn’t fully playtested and balanced, and so the super powered UTs were slapped on as a bandaid. But they’re not really fun to use and end result is a mechanic that you at best feel forced to resort to just to get through levels, but most of the time try to actively avoid using in order to actually have fun.








  • I have barely been playing any games at all this week. I have managed to finish a grand total of one chapter of Alan Wake 2: Final Draft I think.

    Instead I’ve been spending pretty much all my time modding and fiddling with STALKER: Anomaly. Yes, I’ve relapsed. I can’t help myself. I said I shouldn’t do this anymore and should focus on finishing complete narratives instead of playing around in the Chernobyl sandbox but I just got the craving again. And tweaking your modlist until it’s perfect is just an addiction in itself - making everything work together and throwing together patches in WinMerge.

    Maybe when I feel my modlist is finished and ready to play my hyperfixation will give out a bit and I can at least finish AW2.