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Cake day: July 4th, 2023

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  • The amount of fights wouldn’t be so bad either if the encounter design wasn’t so bad. Especially towards the endgame it just felt like Owlcat absolutely hate their players. Both HATEOT and the endgame sucked, and that’s coming from someone who was earned beforehand to put Blind Fight on every single character. That being said there were parts I really enjoyed - the whole Vordakai arc was great I thought.

    Shame to hear that about the story. That’s the part that always made me hesitant about WotR too - I tend to prefer more grounded narratives over epic godslaying adventures.




  • It has some really strong moments and a very powerful ending that means it leaves a very strong lasting impression in a lot of people. Also the music really carries it. I still think it’s a good game, but I was definitely a victim of this too and have found that my esteem of it has fallen a little bit as the “dust has settled” so to speak.

    It’s still a great game, and I’d recommend people playing it but I don’t think I’d rank it as highly on my all-time list now as I would have when I sat and watched the credits roll the first time.




  • The game was made by communists, and they do make fun of themselves and other communists a lot and try to be even handed with the satire. That being said, if you’ve completed all four political vision quests you do notice how pro-communist the authors are. I always recommend people do the communist path on their first playthrough, because it is the political quest that injects a necessary piece of hope into the game. It feels almost like the “canon” choice considering how well it balances out certain other elements of the story.

    Communist vision quest spoilers

    Not only do you have some gorgeous lines in the book club about their motivations, like:

    “I guess you could say we believe it because it’s impossible.” He looks at the scattered matchboxes on the ground. “It’s our way of saying we refuse to accept that the world has to remain… like this…”

    But then the scene also ends with irrefutable proof that infra-materialism works. Ideas can change the world if you believe in them.




  • People didn’t call Dave the Diver an indie game. The Game Awards nominated it in that category, and rightly got a lot of shit for it.

    Indie is a fraught and vague term in whatever genre of culture it gets applied to. During the early 00s indie music era you had tons of mass produced “indie rock” pushed out by big labels too.

    Everyone kind of knows what it’s supposed to mean: small budget, small crew, independent of the major commercial publishers/labels/whatever. But there will always be edge cases in both directions.







  • I played Mandragora this summer. Liked it quite a bit. It’s not going to change your whole world but it’s a solid Soulslike Metroidvania. Compared to other entries in the genre it’s extremely light on platforming (which for me was a plus), so keep that in mind if you play these kind of games for the precision platforming. The platforming is there as part of the level design and traversal, but don’t expect to be challenged with long sequences of difficult platforming if that’s what you’re after.

    Otherwise it’s a lot of fun, the PoE-inspired skill tree is great and lets you do some fun multiclassing by moving over to adjacent skill trees to find combos and synergies. Some of the spellcasting classes can be pretty broken though, so keep that in mind if you don’t want to make the game a cakewalk. Chaos magic in particular was pretty busted, at least when I played.

    Exploration is good, it’s exactly what you’d expect from a Metroidvania: new stuff opens up in old areas when you unlock new traversal abilities. Also the game is very pretty to look at.