Snapple fact: You’re rather whack

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Cake day: July 6th, 2023

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  • This lawsuit is so stupid. In my opinion, patenting, copyrighting, or trademarking concepts or mechanics in video games shouldn’t be allowed at all. The nemesis system in the Shadow of Mordor games was so cool, but we’re never going to see anything like it again. Warner went through the trouble to copyright (or something idk I’m not a lawyer) that system, and then let the series die out.

    I’m waiting to see the headlines that any other games with a shooty thing that goes bang is illegal, and the concept of shooting a gun in a video game is going to be owned by either Rockstar/Take Two or the collective mob of Call of Duty developers. If the world is gonna get that stupid, I got my fingers crossed that Bubsy 3D owns the rights to jumping

    Edit: Thought about it for 10 more seconds and I have questions. Is it specifically gliding using a creature that Nintendo has a problem with, or is it creature-assisted traversal in general? Can they sue Skyrim since you can ride horses? Palworld made the change so that you need to build a glider to glide around. BOTW and TOTK used gliders. Is Nintendo gonna sue them for that now too? I fucking hate all of this so God damned much






  • I think the PlayStation 3 is old enough now that some people consider it to be “retro” (ugh 😩). But the PS3 was notoriously difficult to develop game for, thanks to it’s unique architecture. This meant that games that were on multiple platforms looked worse and ran terribly on the PS3 since the devs didn’t have the time or resources to optimize their games on the system. Even first party devs took nearly the entire consoles life span to properly utilize the hardware with Naughty Dog’s The Last of Us, and maybe Guerilla Games’ Killzone 3. Overall, it’s really disappointing that Sony made such a powerful console that was such a pain in the ass to dev for that no one really took advantage of all that power


  • Some friends and I play multi-world randomizers together. Randomizers modify a game so that important items/unlocks are in different locations or are obtained in a different way. I usually play Ocarina of Time and a randomizer changes all the “treasure chest” items found throughout the world, so instead of finding the bow in the Forest Temple (where it should be in the game), it could be found behind a rock in a cave in the middle of the field. I constantly have to ask myself “What items don’t I have yet?” and “What areas do I have access to that I haven’t searched yet?” It turns the game into a kind of puzzle game. There is a website we use called Archipelago.gg that lets you connect randomizers together. I can play an OOT randomizer and my friend can be playing a Pokemon Emerald randomizer, and when I open a chest I can find items from his game and he gets a gym badge, an HM, or something else dropped into his inventory. And it works the other way when he beats another trainer, he could get one of my items and I get some rupees, or a hookshot dropped into my inventory.











  • Looks like all the games you’ve listed are games where you can spend hours just to grind to the next level, or are filled with mundane fetch quests to keep you busy. If you don’t want to take a break like someone else suggested, you could try to play a single player game with a definite ending. Even if it’s a short game that is only a couple of hours long, you might just need something that has a final cutscene/boss fight and then the credits roll.

    Not really sure what games might interest you, but look into Turnip Boy Commits Tax Fraud for a short, 4-6 hour long fun adventure. Or TUNIC if you want something similar to a Dark Souls esque experience, without getting all sweaty and try-hard