One of them Carpenter nerd types.

  • 2 Posts
  • 38 Comments
Joined 2 years ago
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Cake day: June 7th, 2023

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  • Instead of going to find it… I’ll just do my best to list it from memory (and it’s not going to be complete)

    • ammo economy in general was ruined from the first game. The entire ‘guardian’ legendary weapon set were removed, and most class mods no longer have any ammo regeneration unless certain characters. Lots of guns now shoot multiple bullets per shot, making this problem even worse.

    • Backpack space was lowered from the first game, while equippables was increased. Overall space was increased with the bank included… but not by much. I think the difference is 2.

    • The rock, paper, scissors health types first introduced in the general knoxx DLC were really leaned into really hard, which means it’s very handy to have a weapon of each element type on your person.

    These three were my major issues. It’s a LOOTER SHOOTER. I need to LOOT and SHOOT. These three points made it more of a chore to do the base game loop at higher levels, especially considering that most characters had only a couple preferred weapon types. Combining all three points meant I was usually balancing 3 weapons of different types so the ammo didn’t overlap with different elements so I could effectively shoot fleshy, shielded, and armored enemies… and then sometimes slag.

    There are some other gripes about the skill trees being overall worse than the first game, the DLC’s eluding to the best fights from 1 and being really disappointing (looking at you Crawmerex), and the lack of any real changes in the enemies from the first game. Sure there were plenty of new skins, but the actions didn’t change at all.

    I’m sure there were more, but these points were enough to show me that the dev team was moving in a direction I wasn’t particularly excited to play. The story and most boss fights were way better than 1’s. So there was some positive growth, but in terms of overall gameplay I felt that the game was a massive downturn from where I would have liked to see the game go.










  • I absolutely can’t focus on one person if two are talking about roughly the same thing at the same time. The only way for me to take in any information is unfortunately to apologize to both of them and explain that while I’m glad they both know how to handle the situation I’m asking about, I can’t handle the information overload of both of them explaining it at the same time.

    At which point I have to re-ask the same person I asked the first time to explain it.


  • Been driving for a few decades at this point. I use my turn signals for nearly all turns, and any moving merges. The more information I can give to other drivers, the more likely they are to act rationally… which decreases the chances of miscommunications and accidents.

    I don’t always signal while in a turn only lane, as being in that lane should already denote my intentions, and while merging into heavy (stopped, bumper to bumper) traffic…


  • There are always moments in someones life where they have to stop and look around them to see how things have been moving along and if they are moving in a direction which is acceptable. It’s in those moments that one might realize the life they’re living is a bit lopsided in terms of give and take. From there the extrapolation of if being off balance is acceptable to that person given the struggles of those around them is worth continuing down that path. And in the final push of Altruism, a realization that the world will never be balanced and as long as you have enough, then you should do whatever you can do make sure others are brought up to a level of enough to not cause undo suffering.

    I am willing to admit that there are a small subsection of people who cannot be appropriately helped as they are unwilling (but completely able) to help themselves, and any efforts to aid them will only make them reliant on the assistance.