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Joined 3 years ago
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Cake day: June 27th, 2023

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  • When the only difference in difficulty is either by adding more waves of enemies, or giving bosses a bajillion hitpoints.

    If I already learned all the game mechanics, and the only scaling is having to repeat them a lot more, that’s poor design.

    I dont mean this as much for adjustable difficulty, like easy vs hard mode, but rather in game progression…