

What sort of game genre do you have experience making? Finding something within what you are able to do is important.
What sort of game genre do you have experience making? Finding something within what you are able to do is important.
They are talking like they want to / believe they have an Elective Monarchy:
In order:
As a computer dothings maker, absolutely! I’d request a sketch or make one and ask if it fits the client’s intention as the first step of any such project.
That should be enough to get started. It can be easier if you clarify a few things:
Be prepared to spend at least 3000-5000 USD on this. Anyone offering less is not able to do the job.
“Waterfall process” is a curseword in software development for a reason.
To me it proves the person is thinks that a game can be created without prototyping and iteration. In addition to only doing 10% of the work, they are under the illusion that they have done 80% and completing it is just a rote exercise. They have also overdesigned untested features and mechanics which makes any iteration harder. I’d have to break their thing down and iterate over the parts with them while also explaining this to them.
It’s just double worst.
No. Learning anything is hard. It is important to accept this. There is no special explanation or trick that gives a shortcut to learning.
When people say “learning to code isn’t hard” they are also correct, but they are speaking relatively. Learning to code isn’t hard as learning things go. Compared to playing piano, guitar, doing skateboard tricks, juggling, etc… it’s just practice and focus and reading and watching and practice and time.
I have even bigger aversions to anyone coming with “I have this fully specced Game Design Document”
Things that can affect it, with some wild estimates on how it reduces the 800kh:
That brings it down to 3-4 hours I think, which can be brought to realtime by tweaking resolution.
So it looks plausible!
Absolutely. It’s from the time when families used to share a single phone! That they glued to the wall!!
I’ve only heard it phrased as “person” or “human”, so I guess that’s a good sign :)
Not understanding the questions is very much an indicator.
If it is an option, ask to take these tests together with a professional during assessment. They can both clarify the questions and will also make note of your approach to the test which is strong data.
Omg! Thank you!
Turns out it was this one: https://www.lemon64.com/game/microdeal-shuttle
Been gaming since 1984 or some such.
By number of hours played: Factorio
By number of hours I can monologue about a game at you: also Factorio
By how much I think it affected gaming industry and culture: Doom
Xenon 2?
If you do microcontroller, look up PID regulator functions. Stabilizes anything measurable with super basic math.
Man made. Caused by the person cutting the plank doing a shit job.
there are people who make me feel good because they give me various benefits. is that what you mean?
No, but it is a good point to bring up, because it illustrates the attitude you bring to human interactions. It reduces people to transactions, and it shines through. This creates a very strong wall/barrier to forming connections.
Both. You’d get different answers from different teachers.
Teachers who knew their shit and were flexible, would say the former.
Teachers who were authoritatian and barely knew enough of their field to pass minimum standards for teaching would claim I was “lazy” or “obstinate”.