• 11 Posts
  • 272 Comments
Joined 3 years ago
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Cake day: June 20th, 2023

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  • I keep seeing the “it’s good for prototyping” argument they post here, in real life.

    For non-coders it holds up if you ignore the security risk of someone running literally random code they have no idea what does.

    But seeing it from developers, it smells of bullshit. The thing they show are always a week of vibing gave them some stuff I could hack up in a weekend. And they could too if they invested a few days of learning e.g. html5, basic css and read the http fetch doc. And the learning cost is a one-time cost - later prototypes they can just bang out. And then they also also have the understanding needed to turn it into a proper product if the prototype pans out.









  • Deestan@lemmy.worldtoGames@lemmy.worldThe 2025 Steam Awards Winners
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    21 days ago

    The awards are fun when I compare my vote list with my friends’ vote list, but the actual awards are just annoyingly pointless.

    The winner of each category is predictable immediately. It will only ever be the game with the highest number of players and the category doesn’t matter.

    If GTA6 comes out in 2026 and posts “we are hoping to win the Emotional Indie Platformer Award”, it’s going to win the Emotional Indie Platformer Award.




  • The expensive autocomplete can’t do this.

    AI markering all wants us to believe that spoon technology is this close to space flight. We just need to engrave the spoons better. And gold plate them thicker.

    Dude who wrote that doesn’t understand how LLMs work, how Rust works, how C works, and clearly jack shit about programming in general.

    Rewriting from one paradigm to another isn’t something you can delegate to a million monkeys shitting into typewriters. The core and time-consuming part of the work itself requires skilled architectural coding.




  • I’ve been coding for a while. I did an honest eager attempt at making a real functioning thing with all code written by AI. A breakout clone using SDL2 with music.

    The game should look good, play good, have cool effects, and be balanced. It should have an attractor screen, scoring, a win state and a lose state.

    I also required the code to be maintainable. Meaning I should be able to look at every single line and understand it enough to defend its existence.

    I did make it work. And honestly Claude did better than expected. The game ran well and was fun.

    But: The process was shit.

    I spent 2 days and several hundred dollars to babysit the AI, to get something I could have done in 1 day including learning SDL2.

    Everything that turned out well, turned out well because I brought years of skill to the table, and could see when Claude was coding itself into a corner and tell it to break up code in modules, collate globals, remove duplication, pull out abstractions, etc. I had to detect all that and instruct on how to fix it. Until I did it was adding and re-adding bugs because it had made so much shittily structured code it was confusing itself.

    TLDR; LLM can write maintainable code if given full constant attention by a skilled coder, at 40% of the coder’s speed.